Where monetization meets methodology
Dremkoval works with game studios and independent publishers on one specific problem — turning a playable product into a financially sustainable one. Not through templates. Through analysis, iteration, and direct involvement.
Read case studiesWhat shapes how we work
Monetization decisions are made under pressure — tight deadlines, conflicting player feedback, and revenue targets that shift quarterly. Our work starts by understanding where those pressures come from before proposing anything.
We've seen studios lose players not because their monetization was aggressive but because it was misaligned with how their game actually felt to play. Fixing that requires more than adjusting price points. See how this plays out in practice through our case study breakdowns.
Context before strategy
Every monetization plan begins with mapping how players actually move through the game, not how the design assumes they do.
Honest constraints
Some monetization models simply don't fit certain games. We say that clearly rather than recommend something incompatible with the player base.
Iterative validation
Recommendations go through live testing phases. Changes get measured against real retention and purchase data before scaling.
The specifics of what we handle
Dremkoval concentrates specifically on implementation — not just the advisory layer. When a studio hires us, we work directly inside their revenue model: adjusting IAP pricing tiers, reviewing battle pass cadence, identifying where the free-to-play loop creates friction before a purchase opportunity.
Monetization strategy written on paper rarely survives first contact with a live player base. Our involvement continues through the adjustment period, tracking which changes hold and which need rethinking.
Studios based in Rivne and across Ukraine have used our services since 2020, though geography has rarely been a limiting factor — most of our operational communication happens asynchronously, matched to developer schedules.
Get in contact directly
Questions about scope, fit, or timeline are easier answered in a direct conversation. Reach us through any channel below.
